Noctem
November 25, 2009
Noctem is a racer that I had worked on in college. In this game you control
a ball of light. Along the track you slowly lose your light,
diminishing the distance in whicn you can see further
along the track. To combat this, you must pick up white
powerups called Lumen to increase the amount of light you emit,
allowing you to see farther down the track.
I was the Asset lead in which I acted as the mediator between
the art team and the programming team, making sure we get the art and
sounds for our game. I also made the multi-layered sound engine which uses
OpenAL as the audio API and loads Ogg Vorbis sounds. I have also made a
scripting system which was used for level loading and loading assets
As a side note, Shake n Bake was the name of our studio. Somebody got
it from the movie Talladega Nights. Also, the picture was found by one
of the guys I had worked with so I won't be claiming copyright over it
since it isn't mine.
Screenshots
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Download
IMPORTANT: Download the OpenAL installer 1.1 from OpenAL.org before
playing the game.
Latest Version: Final
Version
Release
Candidate 1 (gold as far as Full Sail is concerned)
Early
Release (not quite yet gold)
Beta Build
First Public Release